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These tiny little stories are what draw me into an aRPG, and each item is normally a new roll of the dice on a new story. Each one could have a weird bonus that sparks an interest in building my character differently, or simply a big stat upgrade to my weapon that has the wrong colored sockets, leaving me to ponder if it’s worth the change. Each new colorfully glowing addition to my inventory from treasure chests and defeated enemies represents the potential for a surprise. Put simply, the microtransactions have compromised some of the most important elements of a Diablo game.Įvery drop in an aRPG is sacred to me. This microtransaction abomination slows its trail of destruction to shove entire features into its mouth, gulping down critical parts of Diablo Immortal. There’s no way to talk about Diablo Immortal without confronting the 55-ton demon in the room, which takes the form of a cash shop, rampaging through the whole of the game.
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